Sound Effects: The Arcade Ambience Project

Description of the Audio
arcade.mp3 83267584
The Arcade Ambience Project: 1981, by Andy Hofle
Re-creation of the ambient noise of an Arcade, using many samples from proper-era video games looped, panned, and played. Could be used as a background noise while playing emulated games, or other similar uses. Created using the following techniques, described on Hofle's website: "it is about 65 minutes long and took many many hours to master. Most of the samples were created with MAME. I used a program to record myself playing each of the games all the way through (until the game was over). Some games have more than one recording. I also recorded a few games in attract mode (like Gorf and Astroblaster, which have attract sounds). A few games I had to take samples from elsewhere, for example asteroids in MAME sounds terrible. Also, the coin changers (there are 3 distinct sounds) and background hum (kind of hard to pick up) I took from a local arcade. Once I had a big collection of wavs, I created a multitrack project in my sequencer/audio program. I basically made a separate track for each game/sound effect. I then randomly panned each track to the left or right to give the illusion of the games and coin changers being placed all around you. I also randomly adjusted the volumes for each track. I then placed several instances of the game recordings spaced out randomly." Contains samples of the following games: Asteroids, Astroblaster, Berzerk, Centipede, Crazy Climber, Crushroller, Defender, Donkey Kong, Frogger, Galaga, Galaxian, Gorf, Missile Command, Moon Cresta, Mousetrap, Ms Pacman, Omegarace, Pacman, Phoenix, Qix, Rally X, Scramble, Space Invaders, Spectar, Tempest, Venture, Wizard Of War.
arcade83.mp3 94816384
The Arcade Ambience Project: 1983, by Andy Hofle
Second version of Arcade Ambience project, except using circa-1983 arcade sounds. Contains the following games: Bagman, Bump n Jump, Burgertime, Congo Bongo, Dig Dug, Donkey Kong 3, Donkey Kong Jr, Elevator Action, Food Fight, Galaga, Gyruss, Joust, Jungle Hunt, Kangaroo, Mappy, Mario Bros, Millipede, Moon Patrol, Mr Do, Ms Pacman, Pengo, Pleiads, Pole Position, QBert, Robotron, Sinistar, Stargate, Star Trek, Tapper, Time Pilot, Track & Field, Tron, Xevious, Zaxxon, Zoo Keeper.
arcade86.mp3 97161344
The Arcade Ambience Project: 1986, by Andy Hofle
Third version of Arcade Ambience project, using circa-1986 arcade sounds. Contains samples of the following games: Arkanoid, Bank Panic, Bubble Bobble, Commando, Excite Bike, Flicky, Galaga 3 (Gaplus), Galaga, Gauntlet, Ghosts N Goblins, Gunsmoke, Hat Trick, Hogan's Alley, Indiana Jones and the Temple of Doom, Jail Break, Kid Niki, Mag Max, Marble Madness, Ms Pacman, Pacland, Paperboy, Punch Out, Rampage, Road Fighter, Russian Attack, Sky Kid, Spelunker, Super Sprint, Star Wars, Tiger Heli, Time Pilot 84, Two Tigers.
arcade92.mp3 91058176
The Arcade Ambience Project: 1992, by Andy Hofle
Fourth version of Arcade Ambience Project, using circa-1992 arcade sounds. Contains samples of the following games: Altered Beast, Arkanoid, Cyberball 2072, Galaga, Golden Axe, Klax, Neo Geo (Magician Lord, Baseball Stars Professional, Nam 1975), Mortal Kombat, Ms. Pacman, Raiden, Roadblasters, Street Fighter 2, Smash TV, Tetris, TMNT, Toobin, & Xybots. Pins: Black Knight 2000, Elvira, Fun House, Whirlwind.
faq.txt 2623
Frequently Asked Questions about the Arcade Ambience Project, by Andy Hofle
intro.txt 3668
An introduction to the Arcade Ambience Project by Andy Hofle

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